![]() For example, in the original, the medical centre that appears in chapters two and five are completely separate maps but in the remake, it's all integrated into a singular environment and you experience the map changing as you progress. What this means in practice is that the ship now feels more spacious and logical in its design but still feels true to the original. The team actually created a gray box version of the Ishimura using the original map assets, in fact, and determined that many aspects of the ship design simply didn't make sense. The result is that the ship was rebuilt in such a way that it is now physically plausible. Technical director David Robillard noted that seamless, fully streamed environments were previously not a strength of the Frostbite Engine, so a lot of people were pulled in to make this feature possible - and sensibly so, as this is something that should benefit future Frostbite games as well. Rather than being divided up into sections, the ship can now be explored freely. While including modern graphics features with vastly improved lighting and atmospherics would be key, one of the driving factors was the push to create a singular, seamless USG Ishimura. Here's the DF tech review of Dead Space (2023) in video form.Īccording to senior producer Philippe Ducharme, the goal from the beginning was to completely rebuild the original Dead Space on the Frostbite Engine while respecting its legacy. Since its release, however, technology has evolved significantly - two console generations have passed, and the Frostbite Engine has become the de facto solution for most of EA's studios. Through a modern lens, Dead Space shows its age, but what the team managed to create remains visually striking even now. Beautiful dynamic shadows and moody lighting helped create a memorable and atmospheric journey for players and, perhaps most surprising of all, it managed to run equally well on both Xbox 360 and PlayStation 3, a rare feat for that era. The original Dead Space comes from an unusual place - it was built from the technology powering the Tiger Woods games between 20 - but of course it's a completely different experience. In this full-on remake, Dead Space merges many of the latest innovations in the Frostbite engine with a fresh new coat of paint and overhauled game design - but how much has the game changed and what does the new tech bring? To find out, I've played through the game on PS5, ran through the original on PS3 and spoken to developers David and Phillipe from EA Motive to get some deeper insights into the technology powering the remake. Fifteen years later, Dead Space lives again thanks to EA Motive. The main games are set in the 26th century and star Isaac Clarke, who battles undead beings known as Necromorphs, which, unlike traditional zombielike enemies, generally have to be dispatched by slicing off their limbs.In 2008, EA released Visceral Games' Dead Space - a dark sci-fi horror experience that quickly amasssed a following and spawn multiple follow-ups. The Dead Space series currently consists of three main games, starting with 2008’s Dead Space, and a pair of spinoffs. EA Motive, which also developed Star Wars : Squadrons, is remaking the game with a few tweaks to Dead Space’s signature gameplay mechanics, story, and characters. The Dead Space remake was originally announced in the summer of 2021. So don’t count on seeing much more from Dead Space at or around Summer Game Fest in June, especially since Electronic Arts won’t hold an EA Play Live event as it has in years past. Dead Space was previously pegged for an “early 2023” release, according to EA.ĮA Motive, the studio behind the Dead Space remake, also said to expect a “more substantial” look at the game this October, ahead of Halloween. 27, 2023, the game’s developers announced Thursday during a livestream presentation. ![]() Electronic Arts’ remake of sci-fi survival horror game Dead Space is coming to PlayStation 5, Windows PC, and Xbox Series X on Jan. ![]()
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